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Coloured gems require quite a bit more work, and this is one of the features that seems sorely missed from games nowadays. If you break every box in a level, for example, you get the box gem.
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Like many platformers of the time, there are a plethora of collectibles in this case, gems. You knew you were going to have to ride that horrible boogie board/jet ski combo the second you realized the level was filled with water, for instance. However, like any good platformer, it didn't mix them up so much that the player didn't know what to expect going forward. The variety of environments to explore is varied enough to keep it interesting throughout the game.
#Crash bandicoot 2 cortex strikes back how to
One level would thrust you into the frozen tundra, while the next put you on the Amazon - or at least it came off that way.Įven in their early days, Naughty Dog knew how to mix it up. Each of these warp rooms had five levels, all with a different theme. In Crash 2, you traverse warp rooms, meaning the island view world map of the original was streamlined into a much easier display. However, it managed to introduce brand new problems to the fold. Crash Bandicoot 2 sought to make that difficulty more even and to refine the overworld. While the original Crash Bandicoot managed to bring the genre to the forefront of charming irreverent, it had a dramatically inconsistent difficulty across the game. Crash Bandicoot 2: Cortex Strikes Back came out when it seemed like everyone was making a platformer.