Head upstairs and go into the bathroom (across from the top of the stairs). This is optional, but provides a bit more information about the new survivors. Once inside, you have the option to listen to the house meeting at the kitchen door. It will break, but a bad knife is a small price to pay for the supplies you need to clean your wound. Use the hammer on the plywood covering a hole in the latticework, the crawl underneath.Ĭlimb up into the house via the trap door - use your knife to jimmy the lock open. If you play to his heartstrings and make him feel bad for not helping you, he'll go and get you a bandage.Īfter getting the bandages, head down from the porch and around the right-hand corner. Once she leaves, tap on the window and talk to Alvin. Head up onto the porch and look through the window as Rebecca and Alvin quarrel.
The walking dead spiel windows#
Once you have that you can pry the board loose and escape the shed.Īll the doors and windows are locked, so don't waste your time trying to break in that way.
The walking dead spiel free#
You aren't strong enough to yank it free yourself, so unfold the table on the wall near the door and climb up to the shelf and grab the hammer. Behind the tackle box is a plank nailed to the wall. There's a tackle box in the rear corner, in which you'll find some fishing wire that you can use to suture your arm. She'll need to (A) get out of the shed and (B) find medical supplies in the main house.
![the walking dead spiel the walking dead spiel](https://www.brettspiele-report.de/images/t/the-walking-dead/the-walking-dead-spielbox.jpg)
So, Clementine is locked in a shed with an open wound that needs medical care. Once you manage to defeat the common can, you're faced with a choice of whether to share what little you have with your new canine companion or hoard them all for yourself.
![the walking dead spiel the walking dead spiel](https://m.media-amazon.com/images/I/51Y6rVWeNPL.jpg)
Open the can of delicious, delicious beans (sarcastic subtext intended) by using the knife on the three marked points. There are beans in the garbage can(by the entrance), which you can grab either before or after you deal with the walker that's tied to the tree.īe sure to use the large branch to brain-smack the zombie before attempting to take the knife in it's shoulder, and once you've obtained both the knife and the beans move on to the next chapter. Yes, the woods can be spooky, especially by a stranded little girl, but thankfully this loneliness doesn't last too long, as Clementine soon meets up with a stray dog named Sam.Īfter Sam leads you into the abandoned campgrounds, take a look around and examine the tent, boxes, grill and cooler. Walk down the shoreline until you come to a set of broken stairs and interact with them to jump up and continue.Įxamine either (or neither!) the dead walker on the right and/or grave on the left, then head down the trail into the woods. Video walkthrough of chapters 04, 05 and 06 ( They're short)Īfter coming to on the banks of the river, Clementine finds herself alone - save for the dead man in the canoe trapped offshore. Escape the area with all the finesse of a drunken rhinoceros by tumbling into the river. Once you run into the large fallen tree, snap off a branch while your pursuer is distracted by the nearby zombie and use it to defend yourself.Ĭontinue dodging walkers and completing QTE's until you manage to kick the scavenger into the arms of a nearby zombie. Once she does, look to the right and make a break for the rock.Ĭomplete the QTE's (Quick Time Events) to dodge the scavenger and the walkers that have made their way into the woods. Pursued by the scavenger, Clementine will try to hide behind a tree. He gives chase, while another spears Christa through the leg as she tells Clem to make a run for it.Įither scenario ends with Clementine being pursued by a scavenger and the sounds of Christa screaming followed by a gunshot off-camera. SNEAK AWAY: While she's backing away, one of the scavengers notices Clementine. DISTRACT SCAVENGERS: If the player chooses to attempt a rescue, Clementine will peg one of the scavengers in the head with a rock, alerting them to her presence but allowing Christa a moment to start running.
![the walking dead spiel the walking dead spiel](https://images.gutefrage.net/media/fragen-antworten/bilder/364207689/0_big.png)
She has a choice whether to distract the bandits to help her escape, or to sneak away and leave Christa to fend for herself. Hearing voices nearby, Clementine finds Christa surrounded by scavengers in the woods. While you have the option to fuel the flame with either the drawing or the photograph, it's best to use the nearby log (to the left of the fire) to do the job instead. Inspect the fire and relight it using the Zippo.